If I am correct that means everything gets animated in iClone 7 and then it's cemented, no ability to add to it in Unity. If I grab a Mixamo or other animation and throw it on the timeline for the iClone character it doesn't work. The motions from iClone 7 only work when exported as a motion and used with that particular character in iClone. I see that doesn't work with RL characters. Ideally, in Unity, a person would want to use any animation available to get the job done. I will know more when I get the audio in there. I say that because in iClone I did not begin the animation with a T-pose and it could be that the whole thing will be out of sync. Do I have to locate in a file and then bring it in separately or is there a way to export the audio? My concern at this point is if the audio will sync up with the lip movements. The last part is I noticed the audio file does not export. When I play back everything seems to work. Then using the T-posed character, drag onto the Timeline as an animation track, the motions recorded in iClone 7 will then drag and drop onto the Timeline for the character. If I do two exports one with the full range and another with just the character in T-pose, then I can force a T-pose which corrects 5 bone errors. If I export All or a range from iClone 7 and then bring into Unity, the mapping of the bones is very messed up. I see that the problem is that Unity needs it in a T-pose.
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